Advanced course
Advanced course
Advanced course: Levels 5 & 6
01. Opening:
a) Multiple complete main repertoires for white side.
b) Multiple complete main repertoires for black side.
c) Study of gambits.
d) Multiple off beat repertoires for white side.
e) Multiple off beat repertoires for black side.
02. Middlegame:
a) How to make correct middlegame planning?
b) Importance of playing in the center.
c) Co-ordination of pieces.
d) How to assess and judge a position.
e) Attacking chess.
f) Positional play.
g) Weak Square.
h) "Good" vs. "Bad" Bishops.
i) Diffusion of Pawns.
03. Endgame :
01) Queen endings : Q v/s Q , K+Q v/s K+pawn, winning zone,
K+Q v/s K+R+pawn - a fortress, Q > B + N , Destroy the Rook barrier.
02) Rook endings : Reaching the other side of the pawn,
baffling waiting moves, perpetual mating threats,
K+R+pawn v/s K+R - Ideal King and Rook positions etc.
03) Bishop endings.
04) Knight endings.
05) Bishop v/s Knight endings.
06) Staircase approach.
07) Labyrinthine endings.
08) Pawn races.
09) The One diagonal principle.
10) Bahr's rule.
11) Rauzer's drawing zone.
12) Shouldering away.
13) The Barrier.
14) Fixing the pawns.
15) The short side defence.
16) The Cochrane defence.
17) The umbrella.
18) Trébuchet.
19) Troitsky line.
20) The frontal attack.
21) The defense on the back rank.
22) The defense on the second rank.
23) The winning method by Phildor.
24) The defense on the third rank.
25) The minefield.
26) 'The floating square rule' by Studenecki.
22) The 'Zigzag'.
23) Stenitz's rule.
04. Umpteen no. of very difficult chess puzzles : right thinking process to solve them.
05. Transition from opening to middlegame.
06. Theoretical endgames.
07. Practical endgames.
08. Queen vs. Rook.
09. Queen vs. three minor pieces.
10. Rook vs. two minor pieces.
11. How complementary forces are better than supplementary forces.
12. Grabs of major piece in the battery front point.
13. Grabs of minor piece in the battery front point.
14. The Scissors.
15. The pawn pointed theory.
16. Knitting mating nets in the endgame.
17. To take is a mistake.
18. The art of exchanging pieces.
19. Intermediate checks.
20. Intermezzo/Zwischenzug.
21. Shutting down the counter play via prophylaxis.
22. Accumulating small advantages.
23. Exercising imagination.
24. My 'PPP' method.
25. My 'BOSS' memory marker.
26. My 'OOPS' memory marker.
27. My '4 clues' to any position method.
28. My 'SS' memory marker.
29. My 'soil PH' memory marker on 6th rank dirtying opponent's rook.
30. My 'Haste-Waste' memory marker.
31. My 'triangle' memory marker.
32. My 'long torque' memory marker.
33. My concept of 'bias' within general principles.
34. Beware of the nasty auto pilot.
35. Rook lift method.
36. Horizontal attack.
37. Conducting opposite side castling positions.
38. Typical rook sacrifices.
39. Typical Queen sacrifices.
40. The double Bishop sacrifice to blast open the castle.
41. The right exchange.
42. The Carlsbad pawn structure.
43. The minority attack.
44. Skipping the middlegame with an early Queen trade.
45. Critical squares.
46. Corresponding squares.
47. The "wandering square".
48. The current evolution.
49. Squeezing water out of equal stony positions.
50. Colour play.
51. The Drawback principle : changing relationship.
52. Undermining.
53. Interference.
54. The bind.
55. The valve.
56. How to handle various pawn structures viz., Stonewall, Caro-slav, Panov etc.
57. Pawn majority.
58. Playing sessions with me and games' analysis.
59. Thorough study of instructive World Champions' and Grandmasters' games.
60. Inter-batch tournaments and regular play against me to internalize all that is learnt in the theory.
61. How to improve psychology and intuition of a chess player to excel in the game!
62. How to play simultaneous chess.
63. How to solve Blind tactics to improve the visualization skills.
64. How to play an entire game blindfolded.