Intermediate course
Intermediate course
Intermediate course: Levels 2, 3 & 4
01. Opening theories
1) Open openings.
2) Semi-open openings.
3) Closed openings.
4) Fluid openings.
02. Middle game : Typical Combinations and tactics
01) Discovered check.
02) Discovered attack.
03) Skewer.
04) X-ray attack.
05) Windmill attack.
06) Back rank.
07) Annihilate the defender.
08) Deflection.
09) Decoy.
10) The overloaded piece.
11) Attack in general.
12) King side attack.
13) Queen side attack.
14) Counter attack.
15) Line opening & Line closing.
16) Square Vacation.
17) Protected passed pawn.
18) Zugzwang.
19) How to launch deadly combinations and tactics : learning through
tournament game positions.
20) Obstruction theme.
21) Trapping combinations.
22) Blocking combinations.
23) Pawn promotion combinations.
24) Combinations for a draw.
25) Several ideas combined.
03. Endgame :
01) Planning.
02) Opposition and its various types.
03) The Berger's rule of square.
04) Activating the King.
05) Pawn endings :
a) King behind the pawn.
b) King 1-square in front of the pawn.
c) King 2-squares in front of the pawn.
d) King on the 6th rank.
e) Concept of Triangulation.
f) King against connected pawns.
g) King against disconnected pawns.
h) Ending with several pawns.
06) Rook pawn
a) Phildor's drawn position.
b) Lucena's winning position.
c) Rook swing.
07) Bishop and pawn v/s King.
08) Knight and pawn v/s King.
09) Queen v/s pawn.
10) How to checkmate with Bishop and Knight : 'W' maneuvering.
11) Ways of exploiting bad pawn structures:
a)Isolated pawn.
b)Hanging pawns.
c)Backward pawns.
d)double pawn.
e)triple pawn.
12) Passer.
13) Outside passer.
04. Umpteen no. of difficult practical chess puzzles: The right thinking process to solve them.
05. Active play.
06. Principle of restriction.
07. Forcing variations.
08. Using open files.
09. Outposts.
10. Stalemate motifs.
11. Exploiting the weak points.
12. When to bolt a hole?
13. Overcoming your opponent's ideas.
14. Precise calculation of short variations.
15. Choosing candidate moves.
16. Regrouping the pieces.
17. Playing in open positions.
18. Playing in closed positions.
19. Playing in semi-open positions.
20. When to trade your Bishop for opponent's knight and vice-versa.
21. Provoking weaknesses in the opponent's position.
22. Light squared strategy.
23. Dark squared strategy.
24. Square domination.
25. Positional squeeze.
26. Dealing with the flank attack with an offense in the center.
27. Using Pin for tactical advantage.
28. Using Pin for positional advantage.
29. Relative pin and discovered attack, two sides of the same coin.
30. Cross Pin.
31. Double Pin.
32. Situational Pin.
33. Killer Pin.
34. Assessing the position.
35. When to trade pieces vs. avoiding the same.
36. When to trade pawns vs. avoiding the same.
37. Inviting all pieces into attack.
38. Real sacrifices vs. sham sacrifices.
39. Greek gift sac.
40. Sacrificing at typical squares near the opponent's King.
41. Infiltration.
42. Destroying the castled so called safe king.
43. Rushing your army to the exposed points.
44. Surrounding the monarch.
45. When to cease calculating to preserve energy and time.
46. Playing with intuition.
47. Prioritization of moves and variations.
48. Gaining space.
49. How central domination leads to gain in space.
50. How space advantage gives you the license to attack.
51. Speeding up the attack.
52. Handling symmetry.
53. Space and time, a deadly combo.
54. Establishing harmony among your pieces.
55. Bluffing in a badly lost position.
56. Exposing the bluff.
57. Pulling all the defensive resources.
58. Prophylaxis.
59. Creating a wedge in the opponent's position.
60. Timing the pawn break.
61. The pawn chain.
62. The Isolani.
63. Playing with IQP positions.
64. Playing against IQP positions.
65. The concept of reserve tempi.
66. Different types of fortresses.
67. The dynamic strengths.
68. The static weaknesses.
69. Simplifying the position.
70. The concept of pawn islands.
71. Playing with different pawn structures.
72. Modifying the pawn structure.
73. Stalemate combinations.
74. Other drawing combinations.
75. Principle of two weaknesses.
76. Fawn pawn concept.
77. The method of elimination.
78. Pressing the position with the slightest of edges.
79. Imbalances.
80. The Bishop pair.
81. The method of comparison.
82. The rook on 7th.
83. The rook behind a passer.
84. The cursed rook passed pawn.
85. Bishop pawn draws.
86. Potency of a far advanced rook pawn in the middle game.
87. The 'desperado'.
88. The correct corner and the wrong corner.
89. Operations on the long diagonal.
90. Maximizing the activity.
91. When to bend the opening principles.
92. Flight squares.
93. Pawn storm.
94. Tension retention.
95. Active over passive defense.
96. Regular playing sessions with me and games' analysis!
97. Thorough study of instructive World Champions' and Grandmasters' games.
98. Intra-batch tournaments and regular play against me to internalize all that is learnt in the theory.